Friday, August 30, 2013

Objectified

ISSUES

Mass Production

Industrial object is about mass production that used by million people.

Evolution of Objects

The colony of China made their own arrow for their bow and if one colony die, other colony can not use other arrow in that war.

Designed not designed

Every object has a story. Every things that we use from the moment we wake up is designed but we do not realised that things are designed.

Design Wise

As a designer, we have to understand what people need. Every object has it function depends on how we use and where we use it, in the kitchen, garage, garden, all different shape. For example the woman complained about the peeler because hurt her hands. Designer should design for the 'extreme' people because the middle can take care themselves.

Understand what people need
We have to understand how can really know where is point for better experience and understand the low and high pressure is. Design is how we can make people easier to finish their job (For example the grass cutter, designers make there are some shape on the handle so make people have control of their hands to use it)

Good Design 

user react positively when things are clear and easy to understand. That is the challege for designers to make something that really 'friendly' with users.
- Good design should be innovative
- Good design should make a product useful
- Good design is aesthetic design
- Good design will make a product understandable
- Good design is honest
- Good design is unobtrusive
- Good design is consistent in every detail
- Good design is environmental friendly
- Good design is as little designed as possible

Apple
A big definition of designer is who you are, its the way you look at the world. What you do is consistently look at something and "why is it like that? and not like this?" when we design a product we have to look to different attribute (the materials and the forms). We have different approach in designing something. Physically it is just how you connect with the object. When something develop, that is a reason but sometimes it feels like almost undesigned. Every product is produce in different process. It is really important that the product have its hierarchy.  One part developed a lot of functions.

Design Revolution
Design is moving. It change from the way it looks, shape, materials to increasly the intangible. 

3 phases of design 
-looking at the design, the formal relationship, formal logic to the object, the act form giving  
- The symbolism of context and what you dealing with. Its back to habit and the form guidance the designer, but how that form should be, how it look
- Looking at the technological context to the object, and looking at between human and the object relationship.

When things go well, it is simple. Designers understand what people need, perhaps even better than they do on questions of ergonomics on how to organize their space. A central goal in design is to create an appropriate environment where people feel good. The hardest thing that designer have to do is remove unnecessary things to get in the way of maximum unity.

Materials
sometimes there is an excuse to use in other area. As a designer, we have to look to the future. As a designer, fundamentally non dispensable and somehow trying to offer product. Sometimes we have to think about how its dead badly. Its about how new thing. good design doesn't necessary cost more , it could be cost less. But sometimes its a way of company because it has a "value". 

Demography 
Good design doesn't always because we were rich or educated in art/design , it because we can find it easily with cost more and cost less with good quality and bad quality. 

New Things
Basic idea of good design is about what you want, distinct with market progress. Market is want more stuffs and they want people want to people buy. We tend to want new things. They can do something for different look. 

Motion
When people design cars, they are trying to make somthing sexy in teory but in reality, they’re just bending metals, plastics, glass. When designers design cars; they have to put a movement or motion in the design because those cars are frozen in time. 

Emotion
If you look at art, you are touched by something, it can change your life because in that moment it moves you, you have an emotion. You have that an object will also do that to someone.  “Would you buy this? Would you spend money on this?” That is an important reason, you are working for a target audience. Sort of puzzle that build the layers of product and one of the layers is to try to create individual element in that industrial work. It makes you feel that you are buying an object, where the attention is been paid to the human, details.


Design is about mass production. Design use industry to produce goods. Designer try to change the people that say don't care about design, dont believe about design, but design have big affect in people life.

We think the things beautiful is because it very self contain and the message very strong, and very simple. we have strong relationship with physical products. Thw big issue of design is what we are doing and can make affect and change.


Sustainability
The biggest challenge for designers is sustainability.
What we design always end up being disposed, so why do we have to built everything to be permanent?

We have to make something that has powerful value, it would make people always remember our design.




PROPOSED

  • Standarization - The design of the arrow, so each arrow can fit to any body
  • Designer design/make the stuff that  can be good for everybody
  • Design/produce the stuff for the "extreme" people the middle can take care themselves.
  • Just remove the unnecessary part, and be useful
  • We have to make something that can be have strong relationship with us
  • little details just like unimportant things and we often pass it, but details is the poweful things.

WHO
  • Andrew Blauvelt {Design Curator Walker Art Center}
  • Dan Formosa {Design & Research Smart Design, New York}
  • Davin Stowell {CEO & Founder Smart Design}
  • Agnete Enga {Senior Industrial Designer Smart Design}
  • Dieter Ramms {Former Design Director, Braun Kronberg, Germary}
  • Jonathan Ive {Senior VP Industrial Design Apple, Cupertino}
  • Erwan & Ronan Bouroullec {Designer, Paris}
  • Marc Newson {Designer, Paris}
  • Paola Antonelli {Design Curator MOMA, New York}
  • Rob Walker {Author & Columnist, NY Times Magazine}
  • Chris Bangle {Former Design Director BMW Group, Munich}
  • Hella Jongerius {Design, Rotterdam}
  • Karim Rashid {Designer, New York}
  • David Kelley {Founder & Chairman IDEO, Palo Alto}
  • Bill Moggridge {Co-founder IDEO}
  • Naoto Fukasawa {Designer, Tokyo}
  • Tim Brown {CEO& President IDEO}
  • Jane Fulton Suri {Chief Creative Officer IDEO}
  • Anthony Dunne {Designer, London}
  • Fiona Raby {Designer, London}

WHAT IS DESIGN
 Design is complicated, It has to be functional but looks undesigned. Success design is when people remember the object because it help their life. 

Monday, August 26, 2013

Surrealism Research


Surrealism is a cultural movement that began in the early 1920s, and is best known for its visual artworks and writings. The aim was to "resolve the previously contradictory conditions of dream and reality." Artists painted unnerving, illogical scenes with photographic precision, created strange creatures from everyday objects and developed painting techniques that allowed the unconscious to express itself.[1]
Surrealist works feature the element of surprise, unexpected juxtapositions and non sequitur; however, many Surrealist artists and writers regard their work as an expression of the philosophical movement first and foremost, with the works being an artefact. Leader AndrĂ© Breton was explicit in his assertion that Surrealism was above all a revolutionary movement.
Surrealism developed out of the Dada activities during World War I and the most important center of the movement was Paris. From the 1920s onward, the movement spread around the globe, eventually affecting the visual arts, literature, film, and music of many countries and languages, as well as political thought and practice, philosophy, and social theory.

















--- NOT FINISH YET ---

My Home my castle (50 min. exercise)


50 min. exercise
20 min. research + 30 min. execution 

My home my castle
up in the sky
shere the birds fly
and the sun shine








" This is Hogwarts ", Mr. Emanuel said.
.......


Monday, August 19, 2013

One hour Exercise









TIME, use it wisely { 3 Series PSA Posters }

The next project is make 3 series of poster (PSA), we should have some plans. 
I have 5 topics : Use of hazardous chemicals in food
                        : Nowadays children are very dependent on gadgets 
                        : People increasing active society in cyberspace and more passive in the real world
                        : Importance of drinking 2 litres of mineral water a day
                        : Importanc eif consume healthy food and regular meals 3x a day
All of my topics have reasons, they are the problems around me. My parents told me to do not consume fast food too often, my parents also hate children with gadget in their hands. But my parents often skiiped their breakfast and dont drink 2 litres of mineral water a day. 

I made some options about the logo. Firstly i made this as tagline "Manage your time"but that is like patronizing the audience, and i change the tagline "TIME, use it wisely" and became incites sntence (persuasive).






After the tagline, i sketched some idea of these PSA Series. After chose healthy life, i wanna concern in 3 problems. Especially design student problems : Not enough sleep, skipped breakfast, force their brain to finish the work. If i suggest the audience to choose sleep, and breakfast as they priority, it just like i suggest the audience to unfinish their work. So i made the tagline "TIME, use it wisely" to invite design student to manage their time wisely and if they can manage their time, theiy will finish their work and also have enough sleep and breakfast.




Some pictures that will support my PSA Poster




TOP LEFT : "attract not abstract, manage your time" the painter is want to paint the model but the result became abstract. i thought that is some wrong typefaces.
TOP RIGHT : i changed the typeface and the 'abstract' became abstract but still too crowded.
BELOW : I remembered about the example of PSA Poster before, there are no headline and tagline but they directly write the headline as the tagline. So i made the headline as tagline and the logo on the top right corner and the link 'www.wisestudent.com' on the top left corner.


LEFT : Red glasses on the centre and the screen is color and the other is black and white to make it catchy but the tagline and headline too crowded and people won't pay attention directly to the tagline.
RIGHT : I made all of them BW and pink glasses on centre also the headline as tagline on one glass to catch attention directly.
LEFT : i confused about the headline because i have no idea about the word. The instruction on the paper is about project but the student answer it wrong because they are hungry.
RIGHT : I changed became BW and the headline as tagline on the paper.

In the middle of process, i thought to made another simple ideas like this :





But at the end, i uses the first one :






When they applied :







 BUT OVERALL, ON THE PRESENTATION DAY, Mr. Emanuel gave me feedback :
- Three series should be from same angle. (the second one can use another image to make it from the side angle)
- The headline as tagline is fine but do not put on the paper, it looks like the part of the sentence on the paper and not as tagline on the poster.
- Either you make all photograph or illustration to make it looks believable.


FINAL, finally :






looks better, heeeeeeheheheheh.


have a n ice day!
JAJ